Places, everyone …

“If you send your characters on a voyage, be sure you are acquainted with the countries where their travels lead them, and spin your tales with such magic that I can identify with them. Remember that I voyage at their side wherever you send them to, and that I may know more than you and will not excuse your errors in reporting manners and costumes nor forgive a geographic blunder. …you must make your descriptions of your chosen localities authentic, or else you should stay at home. This is the only area of what you write where invention cannot be tolerated, unless the lands to which you transport me are imaginary.” – Essay on Novels, The Marquis de Sade

Another bit of good advice, no?

Setting the location for your story can be tricky business. The safest approach, of course, is to set the location in or around the area in which you live. Or if it is a ficticious locale, base it on an area with which you are intimately familiar. If you are a science-fiction or fantasy writer, the ‘world’ is your oyster. You have the power of a god to create the world of your dreams. A caution, however –be consistent. Keep extensive notes, make charts and maps. Write a ‘bible’ for your world and its inhabitants. They need a history, an origin story, and even if they are an ‘atheistic’ society, they need a set of beliefs.

Back to the ‘real’ world…  Even here on Earth, extensive note-taking and chart-making are good ideas. Unless your characters are wandering through the Twilight Zone, the post office ALWAYS needs to be across from the library, not sometimes across from the pharmacy. Someone will notice. (Me, probably….) Anyway, don’t get lazy with this stuff or you’ll have a mess on your hands.

And like the Marquis so eloquently stated, “I may know more than you and will not excuse your errors… nor forgive a geopgraphic blunder.” How humiliating would it be to have a reader call you out for a glaring error publicly, either in the comments of your blog post or, even worse, within a review of your work on Amazon?

If you do send the story to a secondary locale, make sure you are also familiar with this one. And if not, for heaven’s sake do exhaustive research. The minutiae of the secondary location might not be a big deal if it isn’t relevant to the story. But the big things need to be accurate. Is there public transportation?  Are there high rise buildings or quaint, clapboard houses? Forests or deserts, mountains or flatlands? How long does it really take to get from point A to point B? Someone will notice… Ahem.

Other things that can hang your story out to dry:

  • Local languages and colloquialisms
  • Weather, climate and seasonal changes
  • Time (Things happening too quickly, for example boy meets girl they fall in love… in the span of three days. Another faux pas is messing up the flow of time, for example a character refers to something that hasn’t happened yet.)
  • Cultural and religious variations among regions (even within a single nation)
  • Politics and government
  • Pop culture (references that can ‘date’ your story, if you want it to be ‘timeless’)
  • Laws and customs (which can vary widely, even within the same country)

I constantly seek new ways to improve my skills as a writer. And thusly, I am enjoying plucking these gems of literary wisdom from the notorious de Sade. I hope, as always, you find this reminder as helpful as I did.

Worthlessness 

I originally posted this in May, for Mental Health Awareness Month. Today is Mental Health Awareness Day

“Fools write books about madness being an elevated mental state or an alternative form of creativity. It’s not. It’s anguish.”

— Jonathan Kellerman, mystery writer and clinical psychologist. 

Worthlessness

You’re better off without me
How can you not see
I’m a weight dragging you down
You know everyone loves you
I’m just holding you back
Stifling your potential
You could do so much more
Have so much more
Without me
Making you settle
For less than you deserve
Promising mediocrity
Delivering failure
Managing existence
Barely
Poorly
Awfully…

I’m sorry
You really need to go

Be everything I am not.

Coincidence? I think not!

“But while I advise you to embellish, I forbid you to depart from what is plausible. The reader has every right to feel aggrieved when he realizes that too much is being asked of him. He feels that the author is trying to deceive him, his pride suffers and he simply stops believing the moment he suspects he is being misled.” An Essay On Novels – The Marquis de Sade

Isn’t that great advice? Whether you write by the seat of your pants (pantser) or you meticulously plot out your story (plotter), you eventually will come to a point where you write yourself into a corner or your plot hits a wall. You have a couple options: scrap it and start over from the point you got yourself into that mess, or write yourself out of it. If you choose the latter, the challenge is writing a solution without taking the shortcut of using coincidences to bail yourself out. I read this advice from Emma Coates –one of Pixar’s story artists– years ago, and I never forgot it: “coincidences to get your characters into trouble are great; coincidences to get them out of it is cheating.” Not only that, like the Marquis said, it asks too much of the reader. image

Nevertheless, good storytelling depends on the element of surprise. No one wants to have the ending figured out in chapter three. The writer’s approach may be to:  1) slowly reveal clues that gradually build to a logical conclusion, or 2) misdirect us with spurious information, or 3) obfuscate the story so that at the climax, the truth is dropped like a bomb on the reader. The trick is to reveal the truth -as shocking as it may be- in a way that the reader think to himself, “of course!” because finally it all makes sense. The worst thing in the world is to leave the reader scratching his head at the end, wondering how the hell he got from there to here in 100,000 words, and regretting buying it on Amazon.

Header image via the poisoned pencil, David Tenant image via Pinterest.